AoeStats
← Icewind

MegaRandom

508965892Analyzed
2v2 RM · 9d ago on Sep 24, 2026· 55m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Saxons · Russia
1200
+13
🇷🇺 Franks · Russia
1165
+14
🇨🇿 Romans · Czechia
1145
-14
🇨🇿 Bulgarians · Czechia
1105
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 3,034 8:50 20:45 40:57 ⚔ M@A Rush
50 2,765 9:52 22:02 48:57 ⚔ M@A Rush
35 1,968 13:21 25:15 51:38 ⚔ Scout Rush
21 1,184 9:20 21:03 43:37 ⚔ Drush into Archers

Resources

Player Food Wood Gold Stone Spent Collected
26,220 11,891 17,020 2,760 57,891 59,417
24,500 17,196 9,995 2,515 54,206 64,103
15,515 14,228 9,425 2,400 41,568 42,528
14,900 10,122 6,470 2,720 34,212 36,891
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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