AoeStats
← Icewind

Lombardia

508941270Analyzed
2v2 RM · 9d ago on Sep 24, 2026· 55m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Romans · Czechia
1128
+14
🇨🇿 Ethiopians · Czechia
1062
+18
🇩🇪 Danes · Germany
1093
-16
🇩🇪 Magyars · Germany
1088
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 2,595 11:24 22:15 41:08 ⚔ M@A Rush
32 1,753 10:29 24:09 35:36 ⚔ Archer Rush
29 1,614 10:53 24:49 38:58 ⚔ Scouts into Skirms
23 1,282 9:54 22:08 44:13 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,925 16,418 9,770 3,065 54,178 57,879
18,735 16,286 11,815 4,095 50,931 60,262
15,770 16,707 10,960 2,730 46,167 52,041
14,235 16,699 12,575 855 44,364 52,569
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.