AoeStats
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Black Forest

509654285Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 42m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Britons · Spain
761
+18
🇪🇸 Hindustanis · Spain
726
+19
🇫🇷 Franks · France
816
-51
🇨🇳 Varangians · China
793
-18
Player eAPM Actions Feudal Castle Imperial Opening
27 1,150 12:10 19:38 31:37 ⛏ Fish Boom FC
17 720 13:58 20:08 34:56 ⛏ Fish Boom FC
11 485 11:16 16:45 32:56 ⛏ Fast Castle
11 479 16:58 30:06 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,875 23,514 13,190 1,930 57,509 62,324
17,250 15,069 7,385 2,280 41,984 47,304
10,125 11,765 8,325 2,320 32,535 39,768
9,460 10,282 2,875 2,845 25,462 29,242
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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