AoeStats
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African Clearing

510617118Analyzed
3v3 RM · 3h ago on Oct 1, 2026· 59m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
1307
+14
🇫🇷 Berbers · France
1293
+15
🇭🇺 Ethiopians · Hungary
1108
+22
🇮🇪 Malians · Ireland
1309
-19
🇮🇪 Varangians · Ireland
1233
-16
🇮🇪 Hindustanis · Ireland
1232
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 3,184 14:29 25:53 43:59 ⚔ Archers into Fish Boom
44 2,620 13:46 18:14 42:30 ⛏ Fast Castle
27 1,606 13:46 18:23 49:55 ⛏ Fast Castle
27 1,603 19:34 23:28 57:48 ⚔ Drush FC
27 1,588 12:31 21:19 39:17 ⚔ Scout Rush
19 1,132 15:56 — —

Resources

Player Food Wood Gold Stone Spent Collected
24,410 25,363 13,685 5,415 68,873 75,094
32,865 16,458 17,505 1,780 68,608 68,555
25,425 15,795 11,235 1,900 54,355 60,923
22,305 7,811 13,790 2,250 46,156 48,454
11,075 13,550 9,510 2,255 36,390 42,067
4,215 3,569 100 820 8,704 8,559
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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