AoeStats
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Arena

510601938Analyzed
2v2 RM · 17h ago on Oct 1, 2026· 33m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇪 Danes · Ireland
1245
+15
🇮🇪 Poles · Ireland
1244
+15
🇨🇱 Burgundians · Chile
1242
-16
🇪🇸 Danes · Spain
1197
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,035 10:57 15:04 30:26 ⛏ Fast Castle
27 894 10:51 14:41 — ⛏ Fast Castle
25 825 10:49 14:49 29:57 ⛏ Fast Castle
24 803 10:09 14:11 32:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,695 9,685 4,785 1,020 29,185 33,347
13,275 9,225 3,995 1,600 28,095 31,996
10,310 5,725 3,020 755 19,810 20,571
8,575 9,145 350 200 18,270 19,875
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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