AoeStats
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Nomad

509698645Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 49m 59s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇪 Koreans · Ireland
1232
+16
🇮🇪 Varangians · Ireland
1230
+16
🇧🇷 Hindustanis · Brazil
1234
-16
🇧🇷 Armenians · Brazil
1233
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 2,537 12:35 24:04 39:44 ⚔ Fish Boom into Archers
25 1,267 12:29 26:18 41:08 ⚔ Fish Boom into Towers into Skirms
25 1,228 13:31 22:01 40:09 ⚔ Fish Boom into M@A
21 1,070 12:55 20:06 43:59 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,795 16,108 10,735 2,250 44,888 51,901
11,385 21,529 8,365 3,290 44,569 48,487
18,920 13,816 9,110 2,450 44,296 45,708
12,950 10,878 5,960 3,675 33,463 35,245
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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