AoeStats
← Alex Armoa

Hill Fort

504149924Analyzed
2v2 RM · 28d ago on Sep 4, 2026· 26m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malay · Argentina
1050
+15
🇦🇷 Wei · Argentina
1050
+15
🇵🇾 Khitans · Paraguay
1020
-15
🇧🇷 Slavs · Brazil
1020
-18
Player eAPM Actions Feudal Castle Imperial Opening
36 975 10:28 18:54 — ⛏ Fast Castle
18 471 10:11 18:34 — ⛏ Fish Boom FC
17 454 13:36 17:41 — ⚔ FC into Scouts
15 404 10:05 18:26 — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
5,745 5,872 1,365 970 13,952 14,912
5,385 4,640 870 135 11,030 11,554
5,545 3,425 1,885 100 10,955 11,609
5,195 3,815 1,275 300 10,585 13,257
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.