AoeStats
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Arena

509231477Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 3m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1089
+12
🇺🇸 Ethiopians · United States
1068
+13
🇺🇸 Turks · United States
1050
+14
🇺🇸 Huns · United States
955
+56
🇨🇳 Danes · China
1044
-16
🇧🇷 Mongols · Brazil
1014
-15
🇧🇷 Romans · Brazil
1010
-15
🇦🇷 Ethiopians · Argentina
946
-12
Player eAPM Actions Feudal Castle Imperial Opening
81 288 — — —
38 135 — — —
32 114 — — —
26 91 — — —
20 71 — — —
14 49 — — —
13 47 — — —
2 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
350 100 0 0 450 345
350 100 0 0 450 288
300 125 0 0 425 374
250 175 0 0 425 413
250 100 0 0 350 364
250 100 0 0 350 409
0 0 0 0 0 238
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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