AoeStats
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Arabia

510096786Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 33m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1169
+14
🇨🇭 Mongols · Switzerland
1123
+16
🇪🇨 Danes · Ecuador
1186
-17
🇹🇼 Malians · Taiwan
1068
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 1,929 9:59 15:47 — ⛏ Fast Castle
36 1,207 9:31 20:00 — ⚔ Scout Rush
30 1,013 8:59 22:38 — ⚔ Scout Rush
13 425 12:44 — —

Resources

Player Food Wood Gold Stone Spent Collected
7,725 5,918 2,580 750 16,973 20,388
6,025 4,382 2,125 0 12,532 13,126
5,420 4,698 805 285 11,208 11,208
1,900 1,190 0 0 3,090 3,911
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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