AoeStats
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Black Forest

508843911Analyzed
2v2 RM · 9d ago on Sep 24, 2026· 44m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1140
+17
🇨🇭 Mongols · Switzerland
1076
+21
🇨🇳 Franks · China
1169
-19
🇺🇸 Saxons · United States
1165
-19
Player eAPM Actions Feudal Castle Imperial Opening
37 1,648 11:27 18:24 30:00 ⛏ Fish Boom FC
35 1,545 11:37 19:22 34:06 ⛏ Fast Castle
28 1,221 9:17 22:18 35:19 ⚔ Fish Boom into M@A
16 690 12:58 18:45 32:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,940 18,179 16,450 3,085 62,654 65,106
25,290 12,793 15,640 460 54,183 57,177
14,370 17,254 6,325 2,355 40,304 46,160
9,075 7,981 3,905 1,625 22,586 25,744
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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