AoeStats
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Arena

508839412Analyzed
2v2 RM · 9d ago on Sep 24, 2026· 46m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1126
+14
🇨🇭 Mongols · Switzerland
1060
+16
🇮🇹 Franks · Italy
1071
-15
🇮🇹 Varangians · Italy
1070
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,710 10:42 14:35 28:41 ⛏ Fast Castle
34 1,549 10:40 14:11 32:23 ⛏ Fast Castle
23 1,060 9:49 15:13 31:04 ⛏ Fast Castle
14 634 11:21 17:34 40:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,605 16,130 13,455 4,200 58,390 68,323
14,415 13,540 8,830 2,150 38,935 42,212
14,290 11,960 7,540 1,625 35,415 37,223
9,335 11,980 1,890 2,055 25,260 28,548
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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