AoeStats
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Oasis

510107315Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 38m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
1479
+11
🇩🇪 Persians · Germany
1460
+13
🇹🇼 Varangians · Taiwan
1381
-12
🇹🇷 Gurjaras · Türkiye
1370
-12
Player eAPM Actions Feudal Castle Imperial Opening
32 1,264 10:38 15:25 33:57 ⚔ FC into Skirms
30 1,165 9:11 23:30 — ⚔ Archers into Scouts
29 1,116 9:01 21:23 34:02 ⚔ Archer Rush
28 1,093 13:28 21:43 — ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
12,550 12,472 6,145 1,500 32,667 36,981
11,560 7,116 7,955 100 26,731 26,915
9,180 5,897 2,345 1,750 19,172 21,213
8,185 5,695 3,355 675 17,910 20,350
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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