AoeStats
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Baltic

510573613Analyzed
4v4 RM · 16h ago on Oct 1, 2026· 44m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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831
+13
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812
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🇩🇰 Romans · Denmark
770
+15
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712
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807
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🇨🇳 Khitans · China
754
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721
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Player eAPM Actions Feudal Castle Imperial Opening
25 1,127 12:25 18:25 — ⛏ Fish Boom FC
22 985 12:08 20:30 — ⛏ Fish Boom FC
21 950 10:46 30:16 — ⚔ Scouts into Fire Galleys into Skirms
19 858 11:20 18:34 40:13 ⛏ Fish Boom FC
16 730 12:56 21:20 35:24 ⚔ Scout Rush
16 697 11:42 20:11 36:28 ⛏ Fish Boom FC
14 619 10:41 17:40 31:10 ⛏ Fish Boom FC
14 643 15:02 19:12 37:03 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,570 22,820 11,550 2,350 55,290 65,750
13,565 9,310 7,130 3,525 33,530 40,388
9,460 10,570 5,855 2,610 28,495 30,651
8,950 10,518 4,605 3,690 27,763 29,568
11,755 6,050 6,335 850 24,990 31,134
8,380 6,560 2,970 800 18,710 30,597
5,160 7,481 1,725 100 14,466 17,330
4,465 6,077 1,900 945 13,387 16,976
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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