AoeStats
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African Clearing

510468368Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 68m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1185
+16
🇺🇸 Italians · United States
1170
+16
🇺🇸 Gurjaras · United States
1149
+17
🇨🇦 Celts · Canada
1182
-17
🇺🇸 Varangians · United States
1172
-16
🇺🇸 Ethiopians · United States
1169
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 2,860 13:10 17:37 36:17 ⛏ Fast Castle
39 2,641 15:01 19:48 41:39 ⛏ Fast Castle
30 2,083 12:29 22:37 40:16 ⚔ M@A into Archers
24 1,627 13:19 25:55 47:08 ⚔ Scout Rush
20 1,347 14:07 19:16 50:01 ⛏ Fast Castle
18 1,237 14:40 19:22 43:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,075 15,489 18,715 2,455 83,734 103,044
30,140 19,810 18,150 5,425 73,525 90,223
32,125 20,023 15,875 2,325 70,348 79,186
22,535 26,895 12,935 2,250 64,615 67,754
15,885 24,090 18,115 2,905 60,995 69,504
24,045 11,464 11,730 1,065 48,304 50,572
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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