AoeStats
← rizlinjinson

Oasis

510035459Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 10m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1339
+9
🇨🇳 Magyars · China
1245
+12
🇧🇴 Ethiopians · Bolivia
1194
+14
🇲🇽 Varangians · Mexico
1136
+37
🇺🇸 Teutons · United States
1216
-15
🇺🇸 Ethiopians · United States
1165
-13
🇺🇸 Persians · United States
1157
-13
🇺🇸 Gurjaras · United States
1108
-11
Player eAPM Actions Feudal Castle Imperial Opening
52 538 — — —
40 418 8:59 — —
33 340 — — —
32 337 — — —
31 325 10:25 — —
27 285 — — — ⚔ Drush
20 211 — — —
15 156 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,500 377 0 0 3,877 4,212
1,580 803 50 0 2,433 2,603
1,600 607 110 0 2,317 2,928
1,350 525 50 0 1,925 2,396
1,300 560 0 0 1,860 2,495
1,450 400 0 0 1,850 2,959
1,450 275 50 0 1,775 2,386
1,200 475 50 0 1,725 2,237
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.