AoeStats
← Cabra da Peste

Arena

510654476Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 38m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Britons · Brazil
1239
+12
🇧🇷 Huns · Brazil
1212
+13
🇧🇷 Romans · Brazil
1199
+13
🇧🇷 Spanish · Brazil
1143
+15
🇲🇽 Italians · Mexico
1169
-15
🇹🇼 Danes · Taiwan
1142
-13
🇲🇽 Georgians · Mexico
1137
-13
🇭🇰 Wei · Hong Kong SAR China
1111
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 1,789 10:53 14:55 32:36 ⛏ Fast Castle
34 1,316 10:14 14:42 35:28 ⛏ Fast Castle
33 1,277 10:22 14:06 32:30 ⛏ Fast Castle
30 1,161 13:06 17:05 32:17 ⛏ Fast Castle
28 1,067 10:49 19:05 29:58 ⛏ Fast Castle
28 1,104 9:52 15:45 30:38 ⛏ Fast Castle
27 1,063 10:30 15:17 29:32 ⛏ Fast Castle
24 927 10:03 16:55 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,030 10,675 17,255 950 56,910 63,672
15,815 18,920 7,865 2,250 44,850 56,737
13,135 12,280 5,695 1,140 32,250 37,880
16,120 8,920 5,550 330 30,920 36,274
11,955 8,695 6,215 850 27,715 34,130
8,995 7,480 4,065 1,690 22,230 24,417
10,060 5,965 3,140 850 20,015 25,722
7,495 4,980 1,025 385 13,885 15,135
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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