AoeStats
← Cabra da Peste

Arena

510646665Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 69m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Georgians · Chile
1226
+13
🇧🇷 Chinese · Brazil
1226
+13
🇧🇷 Gurjaras · Brazil
1198
+14
🇧🇷 Spanish · Brazil
1126
+17
🇦🇺 Bohemians · Australia
1236
-18
🇨🇱 Teutons · Chile
1157
-14
1125
-13
🇨🇱 Saxons · Chile
1094
-12
Player eAPM Actions Feudal Castle Imperial Opening
58 4,048 10:57 14:54 30:54 ⛏ Fast Castle
39 2,715 10:18 15:01 34:34 ⛏ Fast Castle
36 2,523 10:31 14:46 30:22 ⛏ Fast Castle
35 2,410 11:22 15:33 29:57 ⛏ Fast Castle
33 2,299 9:53 14:23 33:49 ⛏ Fast Castle
33 2,300 10:32 14:36 34:07 ⛏ Fast Castle
27 1,909 11:16 15:55 32:14 ⛏ Fast Castle
16 1,113 9:42 17:18 35:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
74,060 27,280 36,470 1,030 138,840 140,613
60,775 33,840 13,765 6,380 114,760 138,783
56,570 20,135 16,225 5,085 98,015 107,656
35,230 35,730 16,175 5,510 92,645 99,128
29,675 26,870 20,615 1,605 78,765 86,332
31,480 22,687 16,605 2,150 72,922 82,209
24,995 33,095 8,265 950 67,305 67,777
28,365 7,690 25,860 2,365 64,280 67,062
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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