AoeStats
← Cabra da Peste

Lombardia

510222674Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 32m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Muisca · United States
1283
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1261
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🇧🇷 Gurjaras · Brazil
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🇧🇷 Spanish · Brazil
1070
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Player eAPM Actions Feudal Castle Imperial Opening
39 1,269 9:56 21:00 — ⚔ Archer Rush
35 1,114 9:00 23:56 — ⚔ Scouts into Skirms
35 1,130 11:32 15:30 — ⛏ Fast Castle
33 1,055 12:14 16:10 — ⛏ Fast Castle
32 1,031 9:20 24:44 — ⚔ Archer Rush
28 906 9:31 18:17 — ⚔ Skirmisher Rush
26 831 10:27 17:46 — ⚔ FC into Scouts
24 757 10:01 25:04 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,050 7,093 4,750 100 18,993 19,100
5,850 6,187 3,955 200 16,192 18,957
4,485 5,220 5,115 650 15,470 18,131
7,075 5,275 1,280 1,130 14,760 16,118
7,895 4,957 1,175 200 14,227 15,795
7,155 5,486 855 200 13,696 14,884
8,130 3,211 1,050 0 12,391 14,483
5,610 3,189 1,070 830 10,699 11,062
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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