AoeStats
← Cabra da Peste

Arena

510013682Analyzed
4v4 RM · 5d ago on Sep 29, 2026· 58m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Varangians · Canada
1252
+15
🇺🇸 Turks · United States
1233
+16
🇺🇸 Bohemians · United States
1201
+17
🇺🇸 Hindustanis · United States
1184
+18
🇧🇷 Cumans · Brazil
1307
-21
🇧🇷 Vikings · Brazil
1301
-20
🇧🇷 Wei · Brazil
1201
-15
🇧🇷 Spanish · Brazil
1077
-10
Player eAPM Actions Feudal Castle Imperial Opening
40 2,347 11:16 16:49 32:36 ⛏ Fast Castle
40 2,300 11:05 15:31 31:31 ⛏ Fast Castle
38 2,232 8:32 20:07 36:06 ⛏ Fast Castle
28 1,637 10:51 15:08 31:21 ⛏ Fast Castle
27 1,594 9:32 16:09 39:16 ⛏ Fast Castle
27 1,557 11:01 15:35 30:36 ⛏ Fast Castle
26 1,497 10:21 13:53 31:29 ⛏ Fast Castle
25 1,473 11:09 15:01 29:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,775 30,915 10,360 3,155 90,205 102,791
40,645 22,305 13,800 6,100 82,850 93,365
45,975 14,363 14,820 1,730 76,888 82,048
23,400 27,885 16,925 4,910 73,120 78,494
35,885 20,945 14,520 1,600 72,950 83,746
32,525 19,687 11,200 1,630 65,042 74,939
28,890 15,445 12,925 2,890 60,150 68,679
21,090 20,345 7,440 1,970 50,845 55,753
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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