AoeStats
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Arena

510059488Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 38m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
1224
+4
🇨🇳 Britons · China
778
+19
🇨🇳 Danes · China
726
+21
🇭🇰 Persians · Hong Kong SAR China
892
-16
🇨🇳 Lithuanians · China
867
-14
🇨🇳 Franks · China
867
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,392 9:39 21:46 32:49 ⛏ Fast Castle
25 976 13:56 17:49 34:07 ⚔ M@A FC
23 889 9:36 15:33 31:14 ⛏ Fast Castle
23 892 10:23 14:23 32:56 ⛏ Fast Castle
16 630 10:38 18:28 28:57 ⛏ Fast Castle
12 451 10:35 18:01 27:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,035 11,150 7,250 1,500 42,935 50,257
12,530 14,015 7,020 885 34,450 42,952
15,595 9,315 4,540 1,800 31,250 33,697
13,070 13,855 2,860 1,300 31,085 38,823
12,950 7,425 3,820 1,700 25,895 29,732
10,175 8,255 2,675 1,825 22,930 24,817
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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