AoeStats
← kelvin1999

Yucatan

510530492Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 122m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Danes · Netherlands
666
+17
🇳🇱 Persians · Netherlands
663
+17
🇵🇱 Persians · Poland
634
+18
🇨🇳 Huns · China
605
+20
🇨🇳 Teutons · China
838
-80
🇨🇳 Hindustanis · China
704
-19
🇨🇳 Mongols · China
696
-18
🇨🇳 Spanish · China
516
-11
Player eAPM Actions Feudal Castle Imperial Opening
28 3,450 12:56 23:15 38:32 ⚔ Scout Rush
27 3,311 8:51 21:14 38:22 ⚔ Scout Rush
26 3,189 14:02 22:39 34:29
24 2,896 13:55 20:10 40:06 ⛏ Fast Castle
23 2,854 11:09 15:44 38:33 ⛏ Fast Castle
15 1,862 14:29 26:19 33:15 ⚔ Fish Boom into M@A into Fast Imp
14 1,736 13:32 24:12 41:05 ⛏ Fast Castle
11 1,295 10:31 35:16 55:17

Resources

Player Food Wood Gold Stone Spent Collected
66,425 38,635 55,795 7,100 167,955 204,504
49,980 55,525 48,070 3,730 157,305 194,942
63,395 41,987 38,670 7,400 151,452 157,998
49,610 35,365 47,760 7,420 140,155 180,578
45,475 16,295 19,330 7,940 89,040 128,281
34,120 20,260 22,025 4,300 80,705 128,256
38,290 18,237 18,665 5,250 80,442 87,967
22,260 12,320 9,640 1,840 46,060 62,256
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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