AoeStats
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African Clearing

510677173Analyzed
3v3 RM · 2d ago on Oct 2, 2026· 68m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇻 Gurjaras · Latvia
940
+17
🇨🇴 Spanish · Colombia
918
+18
🇺🇸 Burgundians · United States
880
+19
🇨🇦 Celts · Canada
1049
-22
🇨🇴 Danes · Colombia
1007
-20
🇨🇴 Britons · Colombia
818
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 2,129 17:09 22:18 48:32 ⛏ Fast Castle
29 2,026 14:57 20:30 35:20 ⛏ Fast Castle
27 1,833 14:04 25:54 47:36
26 1,795 15:25 22:12 47:41 ⛏ Fast Castle
25 1,720 18:04 36:15 67:44 ⚔ Archers into Skirms
18 1,245 16:08 26:11 56:32 ⚔ Towers into Archers

Resources

Player Food Wood Gold Stone Spent Collected
39,115 21,476 25,025 6,125 91,741 93,227
32,080 16,475 11,435 3,670 63,660 71,251
33,285 11,375 13,905 4,030 62,595 67,711
21,585 27,928 7,630 2,350 59,493 68,731
29,730 13,347 12,160 2,450 57,687 68,384
12,735 13,405 8,530 1,450 36,120 38,605
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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