AoeStats
← piambamaster

Arabia

509790994Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 56m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Franks · Venezuela
820
+15
🇨🇱 Varangians · Chile
723
+19
🇺🇸 Ethiopians · United States
863
-20
🇨🇴 Persians · Colombia
715
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 2,483 12:59 18:43 32:37 ⚔ FC into Archers
28 1,555 10:42 22:54 38:33 ⚔ Scout Rush
12 666 13:29 24:00 36:17 ⚔ Archer Rush
12 650 11:12 28:12 41:11

Resources

Player Food Wood Gold Stone Spent Collected
21,890 18,990 14,325 3,450 58,655 61,784
25,760 11,199 15,595 2,250 54,804 60,437
17,680 9,410 9,155 2,450 38,695 42,348
12,095 14,916 7,330 1,630 35,971 45,052
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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