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Pilgrims

510090117Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 62m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
1044
+14
🇨🇳 Magyars · China
1036
+14
🇯🇵 Armenians · Japan
1000
+16
🇷🇺 Danes · Russia
974
+17
🇧🇷 Cumans · Brazil
1072
-18
🇵🇱 Japanese · Poland
1034
-17
🇦🇷 Vietnamese · Argentina
935
-13
🇮🇳 Vikings · India
933
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 1,625 10:46 20:54 35:59 ⛏ Fish Boom into Galleys
22 1,354 11:22 16:34 41:28 ⛏ Fast Castle
18 1,146 12:57 21:37 30:58 ⛏ Fish Boom FC into Fire Galleys
16 1,015 12:50 18:28 41:42 ⛏ Fish Boom FC
16 965 11:39 20:48 32:48 ⛏ Fast Castle
13 838 13:11 31:30 48:06 ⚔ Fish Boom into Fire Galleys into Archers
13 823 14:14 19:35 — ⛏ Fish Boom FC
13 786 10:59 18:50 34:52 ⛏ Fish Boom FC into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
42,225 19,865 18,365 3,145 83,600 85,665
32,765 13,960 17,175 3,050 66,950 70,977
20,255 28,569 13,505 3,875 66,204 70,488
21,615 23,185 12,915 2,550 60,265 67,567
18,315 23,060 10,930 2,940 55,245 73,899
19,895 19,374 10,260 2,100 51,629 52,446
14,210 15,356 13,310 2,275 45,151 54,103
5,800 5,535 1,255 1,890 14,480 15,779
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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