AoeStats
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Yucatan

510468391Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 71m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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678
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654
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549
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437
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728
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683
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562
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Player eAPM Actions Feudal Castle Imperial Opening
28 1,999 12:13 25:27 35:10 ⛏ Fast Castle
21 1,474 16:43 31:10 44:25 ⛏ Fast Castle
18 1,298 14:07 24:23 40:12 ⛏ Fast Castle
17 1,219 12:34 20:10 39:38 ⛏ Fast Castle
17 1,247 12:13 26:12 42:36 ⚔ Scout Rush
14 1,006 11:41 21:13 31:41 ⛏ Fast Castle
13 906 18:43 29:09 38:37 ⛏ Fast Castle
0 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
36,475 17,902 25,345 3,325 83,047 109,591
16,900 32,185 21,485 11,250 81,820 103,245
38,820 19,543 16,575 5,760 80,698 94,900
17,890 27,059 20,425 5,625 70,999 82,221
30,700 11,105 18,550 2,865 63,220 79,527
24,370 12,465 10,265 4,420 51,520 64,419
17,855 10,040 7,550 3,980 39,425 70,765
0 0 0 0 0 1,260
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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