AoeStats
← alexisvaldezgervacio8

Oasis

510255853Analyzed
2v2 RM · 8h ago on Sep 30, 2026· 53m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Koreans · New Zealand
1158
+15
1064
+18
🇺🇸 Italians · United States
1145
-17
🇺🇸 Franks · United States
1105
-16
Player eAPM Actions Feudal Castle Imperial Opening
79 4,233 11:15 16:41 32:11 ⛏ Fast Castle
51 2,718 10:15 19:59 40:11 ⚔ Archer Rush
46 2,485 8:58 20:21 44:02 ⚔ Archers into Skirms
21 1,108 11:09 22:28 42:46 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,335 21,546 14,390 2,150 70,421 76,941
17,550 21,766 14,005 1,530 54,851 58,300
17,640 17,911 7,685 3,745 46,981 48,274
13,270 13,593 8,300 3,555 38,718 40,386
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.