AoeStats
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Arena

510041336Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 72m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Cumans · Taiwan
1067
+19
1045
+20
🇲🇽 Wu · Mexico
1248
-24
🇲🇽 Poles · Mexico
1023
-15
Player eAPM Actions Feudal Castle Imperial Opening
86 6,211 11:58 15:45 31:51 ⛏ Fast Castle
58 4,160 9:55 22:16 38:54 ⚔ Archer Rush
30 2,198 10:38 15:28 29:58 ⛏ Fast Castle
28 2,033 9:00 22:16 33:18

Resources

Player Food Wood Gold Stone Spent Collected
56,140 62,248 24,440 5,725 148,553 161,237
69,265 18,600 17,855 2,150 107,870 119,638
43,435 43,355 8,310 2,425 97,525 102,581
37,040 26,015 9,840 2,100 74,995 86,677
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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