African Clearing
506369431Analyzed4v4 RM
·
18d ago on Sep 13, 2026·
4m 27s·
8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 229,492 analysed team-game players on African Clearing.
cgho
D
Feudal Age
—
vs 13:36
btm 0%
Castle Age
—
vs 20:32
btm 0%
Imperial Age
—
vs 40:27
btm 0%
eAPM
9
vs 30
btm 3%
▼
Low eAPM (9) — busier hands win idle time back
▼
Town centers idle 5:42 of the first 4:27 — keep villagers queued
DesFroschi
D
Feudal Age
—
vs 13:36
btm 0%
Castle Age
—
vs 20:32
btm 0%
Imperial Age
—
vs 40:27
btm 0%
eAPM
17
vs 30
btm 14%
▼
Low eAPM (17) — busier hands win idle time back
▼
Town centers idle 4:53 of the first 4:27 — keep villagers queued
hafnfp13
B
Feudal Age
—
vs 13:36
btm 0%
Castle Age
—
vs 20:32
btm 0%
Imperial Age
—
vs 40:27
btm 0%
eAPM
30
vs 30
top 50%
▼
Town centers idle 5:27 of the first 4:27 — keep villagers queued
Coldplay
C
Feudal Age
—
vs 13:36
btm 0%
Castle Age
—
vs 20:32
btm 0%
Imperial Age
—
vs 40:27
btm 0%
eAPM
28
vs 30
btm 44%
▼
Town centers idle 4:02 of the first 4:27 — keep villagers queued
Chaos Merchant
D
Feudal Age
—
vs 13:36
btm 0%
Castle Age
—
vs 20:32
btm 0%
Imperial Age
—
vs 40:27
btm 0%
eAPM
17
vs 30
btm 14%
▼
Low eAPM (17) — busier hands win idle time back
▼
Town centers idle 5:05 of the first 4:27 — keep villagers queued
荒野一條蟲
C
Feudal Age
—
vs 13:36
btm 0%
Castle Age
—
vs 20:32
btm 0%
Imperial Age
—
vs 40:27
btm 0%
eAPM
26
vs 30
btm 37%
▼
Town centers idle 5:29 of the first 4:27 — keep villagers queued
Alicat
D
Feudal Age
—
vs 13:36
btm 0%
Castle Age
—
vs 20:32
btm 0%
Imperial Age
—
vs 40:27
btm 0%
eAPM
23
vs 30
btm 28%
▼
Town centers idle 4:15 of the first 4:27 — keep villagers queued
pxh42
S
Feudal Age
—
vs 13:36
btm 0%
Castle Age
—
vs 20:32
btm 0%
Imperial Age
—
vs 40:27
btm 0%
eAPM
53
vs 30
top 7%
▲
High eAPM (53) — top quarter of analysed players
▼
Town centers idle 6:06 of the first 4:27 — keep villagers queued