AoeStats
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African Clearing

506369431Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 4m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
1331
+15
🇭🇰 Vietnamese · Hong Kong SAR China
1297
+16
🇨🇳 Huns · China
1288
+17
🇦🇹 Hindustanis · Austria
1250
+18
🇨🇳 Burgundians · China
1332
-18
🇹🇼 Gurjaras · Taiwan
1331
-18
🇮🇳 Mongols · India
1298
-16
🇦🇺 Teutons · Australia
1250
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 238 — — —
30 133 — — —
28 124 — — —
26 114 — — —
23 104 — — —
17 76 — — —
17 78 — — —
9 41 — — —

Resources

Player Food Wood Gold Stone Spent Collected
450 275 0 100 825 282
200 325 0 100 625 150
200 325 0 100 625 131
200 300 0 100 600 20
500 50 0 0 550 358
300 200 0 0 500 213
450 0 0 0 450 390
350 75 0 0 425 235
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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