AoeStats
← La Cobra

Lombardia

509156008Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 19m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saracens · Germany
1203
+14
🇩🇪 Ethiopians · Germany
1203
+14
🇲🇽 Danes · Mexico
1186
-15
🇨🇱 Tatars · Chile
1138
-13
Player eAPM Actions Feudal Castle Imperial Opening
85 1,638 8:53 — — ⚔ Scout Rush
74 1,417 10:02 — — ⚔ Archer Rush
32 622 10:29 — — ⚔ Scout Rush
28 528 11:16 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,270 2,266 250 0 6,786 8,051
2,675 2,723 1,270 0 6,668 7,894
3,745 2,134 50 125 6,054 6,390
3,125 2,603 50 0 5,778 7,338
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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