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Arena

510803117Analyzed
4v4 RM · 21h ago on Oct 2, 2026· 52m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Cumans · Russia
1323
+12
🇷🇺 Burgundians · Russia
1241
+16
🇷🇺 Bengalis · Russia
1175
+18
🇷🇺 Mongols · Russia
1084
+23
🇺🇸 Hindustanis · United States
1248
-18
🇮🇳 Bulgarians · India
1242
-18
🇹🇼 Varangians · Taiwan
1218
-17
🇧🇷 Bohemians · Brazil
1209
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 2,558 11:46 15:22 28:40 ⛏ Fast Castle
36 1,917 10:14 14:03 29:35 ⛏ Fast Castle
35 1,829 9:07 21:42 28:54 ⛏ Fast Castle
32 1,680 10:17 14:23 45:26 ⛏ Fast Castle
29 1,540 8:50 25:45 29:35 ◆ FC into Fast Imp
27 1,423 11:11 15:25 — ⛏ Fast Castle
25 1,322 10:01 14:34 28:56 ⛏ Fast Castle
24 1,288 11:21 17:44 43:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,050 20,170 26,845 950 90,015 110,797
31,030 29,225 16,010 2,280 78,545 83,047
34,895 26,163 5,375 2,650 69,083 71,585
22,865 27,605 12,530 1,600 64,600 76,510
22,765 13,600 16,560 1,550 54,475 70,466
23,500 15,130 8,035 1,600 48,265 56,702
14,890 15,105 3,450 3,140 36,585 38,571
16,335 12,441 1,875 405 31,056 33,471
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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