AoeStats
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Black Forest

509617521Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 17m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Britons · Poland
1062
+14
🇨🇿 Khmer · Czechia
1061
+14
🇮🇹 Danes · Italy
1015
+16
980
+19
1059
-34
🇨🇳 Bohemians · China
1046
-36
🇨🇳 Inca · China
1000
-45
🇭🇰 Britons · Hong Kong SAR China
976
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 577 11:53 15:35 — ⛏ Fast Castle
31 535 12:55 — — ⛏ Fast Castle
31 532 11:04 16:36 — ⛏ Fast Castle
25 436 13:11 — —
20 337 11:54 15:45 — ⛏ Fast Castle
17 296 11:28 16:23 — ⛏ Fast Castle
17 287 11:01 15:52 — ⛏ Fast Castle
17 289 11:39 16:42 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,300 2,442 250 200 6,192 6,450
3,375 2,305 200 200 6,080 6,373
3,075 1,871 250 0 5,196 5,695
3,150 1,268 200 250 4,868 5,440
3,325 825 250 0 4,400 5,895
2,540 1,280 185 0 4,005 4,061
2,775 978 250 0 4,003 5,072
2,350 1,185 200 100 3,835 4,944
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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