AoeStats
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Northern Isles

510331972Analyzed
1v1 RM · 3d ago on Sep 30, 2026· 61m 54s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
586
+16
🇧🇷 Byzantines · Brazil
596
-27
Player eAPM Actions Feudal Castle Imperial Opening
18 1,135 15:50 26:25 45:25 ⚔ Fish Boom into Fire Galleys into Galleys into Scouts
11 661 10:19 22:49 33:33 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
30,480 53,240 33,160 2,785 119,665 122,259
16,675 16,245 11,000 2,950 46,870 51,114
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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