AoeStats
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Arabia

509955238Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 54m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Spanish · Poland
917
+15
🇮🇳 Koreans · India
889
+32
🇹🇷 Britons · Türkiye
873
+17
🇩🇪 Saxons · Germany
968
-19
🇩🇪 Persians · Germany
958
-19
🇩🇪 Huns · Germany
748
-10
Player eAPM Actions Feudal Castle Imperial Opening
33 1,768 9:49 20:04 35:43 ⚔ Archer Rush
29 1,580 10:02 21:19 38:50 ⛏ Fast Castle
27 1,457 11:45 20:36 41:07 ⚔ FC into Scouts
25 1,344 11:15 16:40 41:41 ⛏ Fast Castle
13 709 11:37 27:03 53:36 ⛏ Fast Castle
12 675 12:39 24:14 48:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,515 22,828 18,340 3,235 69,918 75,095
16,130 29,806 13,305 3,700 62,941 78,654
22,440 22,385 4,485 3,865 53,175 63,532
10,650 14,840 12,745 925 39,160 60,764
14,540 9,466 9,055 3,255 36,316 43,480
12,800 11,455 4,320 1,600 30,175 37,612
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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