AoeStats
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Arena

510394353Analyzed
4v4 RM · 3h ago on Sep 30, 2026· 39m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Hindustanis · Mexico
1693
+11
🇵🇪 Burgundians · Peru
1566
+17
🇦🇷 Teutons · Argentina
1562
+17
🇦🇷 Malians · Argentina
1533
+18
🇩🇪 Wei · Germany
1629
-18
🇩🇪 Varangians · Germany
1585
-16
🇭🇺 Slavs · Hungary
1564
-15
🇩🇪 Italians · Germany
1542
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 2,119 11:46 15:21 29:41 ⛏ Fast Castle
51 2,024 10:25 14:09 27:46 ⛏ Fast Castle
41 1,631 11:02 15:02 33:04 ⛏ Fast Castle
41 1,638 8:26 23:58 29:18 ⚔ Towers FC into Fast Imp
38 1,491 9:35 13:36 — ⛏ Fast Castle
34 1,358 10:52 14:32 34:48 ⛏ Fast Castle
33 1,311 8:33 16:37 23:47 ◆ FC into Fast Imp
22 887 10:16 14:42 32:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,550 16,454 12,325 2,250 56,579 61,412
24,545 14,745 9,115 2,930 51,335 55,917
21,215 14,880 9,020 5,055 50,170 54,359
18,290 11,720 7,765 1,750 39,525 46,681
19,065 14,535 3,785 1,140 38,525 41,684
8,240 12,680 8,390 1,615 30,925 33,705
11,885 7,490 7,475 1,615 28,465 29,401
9,325 8,252 3,395 2,835 23,807 28,835
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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