AoeStats
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Arena

510358854Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 49m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Chinese · Spain
837
+13
🇪🇸 Persians · Spain
817
+14
🇮🇱 Turks · Israel
784
-14
🇺🇸 Varangians · United States
771
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 2,170 11:25 15:42 29:37 ⛏ Fast Castle
32 1,577 12:45 16:28 34:55 ⛏ Fast Castle
14 708 13:39 17:35 33:25 ⛏ Fast Castle
12 578 10:59 18:58 31:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,955 18,110 12,665 4,100 53,830 72,548
13,645 16,745 14,520 1,500 46,410 60,259
19,530 14,850 10,485 1,500 46,365 59,162
22,625 10,225 10,170 2,890 45,910 55,700
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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