AoeStats
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Arena

510232782Analyzed
3v3 RM · 3d ago on Sep 30, 2026· 66m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Armenians · United States
799
+14
🇺🇸 Hindustanis · United States
785
+15
🇺🇸 Italians · United States
745
+16
🇺🇸 Goths · United States
772
-16
🇨🇳 Poles · China
758
-15
🇭🇰 Danes · Hong Kong SAR China
731
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 2,354 13:26 27:17 44:10 ⚔ Drush
27 1,816 10:42 15:38 32:55 ⛏ Fast Castle
11 749 10:49 21:42 45:19
10 662 14:50 28:35 34:32 ⚔ Skirms into Archers into Fast Imp
7 455 10:49 17:00 33:31 ⛏ Fast Castle
5 345 14:00 22:43 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,975 21,140 28,820 2,915 97,850 115,334
30,150 21,435 11,080 2,110 64,775 80,337
21,925 19,795 15,595 1,805 59,120 66,146
20,495 8,750 7,620 2,270 39,135 39,755
15,625 11,550 6,475 3,650 37,300 42,063
3,950 3,169 200 0 7,319 11,050
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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