AoeStats
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Arabia

509751156Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 58m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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917
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899
+15
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863
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858
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963
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929
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823
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821
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Player eAPM Actions Feudal Castle Imperial Opening
56 3,248 10:45 18:59 33:42 ⚔ FC into Archers
22 1,294 14:45 25:15 41:59 ⛏ Fast Castle
21 1,206 11:32 22:16 42:25 ⚔ M@A FC
20 1,141 14:26 20:29 36:46 ⛏ Fast Castle
19 1,124 12:44 19:01 44:40 ⛏ Fast Castle
18 1,069 16:21 21:50 44:18 ⛏ Fast Castle
16 940 12:25 21:25 36:09 ⛏ Fast Castle
16 934 12:17 19:18 35:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,755 17,206 23,865 2,960 80,786 90,887
41,080 20,176 16,860 2,150 80,266 84,050
26,420 21,002 24,340 2,775 74,537 91,778
30,040 15,005 15,435 2,720 63,200 74,700
22,240 21,161 10,420 6,045 59,866 65,387
17,180 13,784 8,055 2,705 41,724 58,338
16,265 12,876 5,195 1,850 36,186 43,329
13,765 5,605 8,595 2,625 30,590 36,088
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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