AoeStats
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Arena

509564397Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 37m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Slavs · China
1198
+9
🇨🇳 Britons · China
1093
+12
🇨🇳 Turks · China
1008
+16
🇭🇰 Italians · Hong Kong SAR China
973
+17
🇨🇳 Persians · China
1041
-15
🇨🇳 Bohemians · China
1018
-14
🇨🇿 Franks · Czechia
1006
-13
🇨🇳 Varangians · China
988
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 1,720 10:19 15:00 29:38 ⛏ Fast Castle
36 1,351 9:50 14:03 30:40 ⛏ Fast Castle
33 1,221 10:56 14:15 31:56 ⛏ Fast Castle
33 1,231 10:22 14:51 28:23 ⛏ Fast Castle
33 1,242 11:45 15:45 29:19 ⛏ Fast Castle
25 944 11:40 16:17 29:33 ⛏ Fast Castle
19 701 11:06 17:09 32:50 ⛏ Fast Castle
19 710 11:15 20:58 33:05

Resources

Player Food Wood Gold Stone Spent Collected
24,990 15,728 10,555 3,710 54,983 56,374
22,640 20,145 7,790 3,700 54,275 60,015
21,735 14,520 7,750 1,850 45,855 50,468
18,235 11,810 12,065 850 42,960 45,693
18,285 13,010 6,355 2,900 40,550 45,581
16,140 8,970 8,070 850 34,030 36,665
16,170 9,295 4,545 2,250 32,260 36,742
12,975 9,820 3,675 3,000 29,470 41,799
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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