AoeStats
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Arena

510883137Analyzed
4v4 RM · 3h ago on Oct 3, 2026· 41m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Khmer · Spain
1267
+12
🇨🇱 Vikings · Chile
1215
+14
🇺🇸 Danes · United States
1193
+15
🇺🇸 Mongols · United States
1189
+15
1224
-15
🇲🇽 Khmer · Mexico
1193
-15
🇲🇽 Mapuche · Mexico
1161
-14
🇲🇽 Jurchens · Mexico
1130
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 1,717 11:08 13:58 31:08 ⛏ Fast Castle
41 1,709 11:05 15:09 33:45 ⛏ Fast Castle
41 1,698 8:07 22:28 36:28 ⚔ Towers FC
39 1,600 10:46 14:29 29:14 ⛏ Fast Castle
36 1,508 12:11 15:49 27:32 ⛏ Fast Castle
35 1,438 11:25 16:12 36:15 ⛏ Fast Castle
29 1,209 11:17 16:48 36:23 ⛏ Fast Castle
26 1,073 12:46 16:55 33:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,420 14,365 11,545 3,055 54,385 59,244
25,940 16,115 8,695 1,150 51,900 55,524
21,250 11,160 10,440 3,110 45,960 49,268
15,520 16,675 11,160 2,150 45,505 48,457
13,175 20,988 6,095 1,435 41,693 46,924
10,175 16,920 4,240 2,350 33,685 39,900
13,735 10,062 5,020 890 29,707 32,994
7,835 7,590 5,495 720 21,640 22,462
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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