AoeStats
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Pilgrims

509955286Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 49m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇷 Varangians · Croatia
852
+18
🇭🇷 Georgians · Croatia
850
+18
🇨🇿 Teutons · Czechia
921
-19
🇬🇧 Chinese · United Kingdom
880
-17
Player eAPM Actions Feudal Castle Imperial Opening
33 1,625 11:20 19:14 35:39 ⛏ Fish Boom FC
30 1,513 11:55 18:48 42:49 ⛏ Fish Boom FC
28 1,380 12:48 19:44 43:08 ⚔ Fish Boom into Scouts
22 1,086 16:24 22:05 33:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,365 17,285 12,865 1,600 49,115 55,694
11,675 14,160 9,860 3,225 38,920 41,554
10,815 9,140 4,655 4,525 29,135 30,560
9,040 6,955 2,430 1,835 20,260 21,890
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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