AoeStats
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Arena

510615360Analyzed
3v3 RM · 18h ago on Oct 1, 2026· 35m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Saxons · United Kingdom
1166
+17
🇬🇧 Cumans · United Kingdom
1160
+17
🇨🇳 Chinese · China
1119
+20
🇲🇽 Saxons · Mexico
1195
-18
🇲🇽 Malians · Mexico
1188
-18
🇪🇸 Teutons · Spain
1180
-18
Player eAPM Actions Feudal Castle Imperial Opening
39 1,395 11:39 16:38 — ⛏ Fast Castle
36 1,268 10:08 14:14 28:27 ⛏ Fast Castle
32 1,149 9:39 21:28 30:18 ⛏ Fast Castle
31 1,112 12:03 17:22 — ⛏ Fast Castle
29 1,029 11:02 14:56 29:07 ⛏ Fast Castle
28 984 11:10 15:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,900 11,440 6,845 2,650 36,835 46,470
16,515 10,080 6,185 850 33,630 37,461
11,780 11,828 3,080 1,625 28,313 33,244
10,075 6,505 4,975 200 21,755 26,473
8,530 7,270 1,470 1,455 18,725 21,931
6,245 5,713 1,050 2,780 15,788 17,034
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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