AoeStats
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MegaRandom

509532355Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 34m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burmese · China
1318
+12
🇨🇳 Koreans · China
1269
+14
🇮🇳 Bulgarians · India
1248
+15
1179
+18
🇸🇪 Mongols · Sweden
1374
-20
🇺🇸 Varangians · United States
1226
-15
🇲🇽 Armenians · Mexico
1164
-12
🇲🇽 Slavs · Mexico
1164
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 1,742 10:23 32:51 — ⚔ Drush into Archers
47 1,621 10:15 17:04 — ⛏ Fast Castle
37 1,278 10:19 24:50 — ⚔ Scout Rush
36 1,250 11:16 30:20 — ⚔ M@A into Skirms into Archers
31 1,070 11:37 15:53 34:37 ⛏ Fast Castle
30 1,050 10:47 17:15 — ⛏ Fast Castle
27 951 11:02 20:32 — ⚔ Scout Rush
24 818 10:52 20:09 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,260 9,033 3,385 300 21,978 23,935
10,750 8,635 1,800 500 21,685 23,936
4,675 10,295 5,200 750 20,920 21,625
7,605 7,020 2,855 300 17,780 18,378
5,960 6,844 3,135 100 16,039 16,324
5,790 6,752 1,180 400 14,122 16,293
4,725 4,788 1,400 450 11,363 11,539
5,150 4,280 1,210 225 10,865 10,227
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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