AoeStats
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Black Forest

509107943Analyzed
2v2 RM · 5d ago on Sep 25, 2026· 108m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bengalis · Germany
596
+17
🇰🇷 Saxons · South Korea
573
+18
🇨🇳 Persians · China
646
-19
🇨🇳 Teutons · China
582
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 3,539 12:57 24:47 37:45 ⛏ Fish Boom FC
26 2,777 11:57 17:44 33:25 ⛏ Fast Castle
21 2,274 13:28 18:40 37:44 ⛏ Fast Castle
21 2,310 12:08 19:47 35:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
70,570 65,009 48,625 3,790 187,994 210,557
85,795 31,414 53,575 5,250 176,034 289,169
72,760 34,678 47,430 4,025 158,893 263,827
45,080 44,894 17,415 2,400 109,789 115,993
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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