AoeStats
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MegaRandom

510462213Analyzed
2v2 RM · 3d ago on Oct 1, 2026· 85m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saxons · China
631
+15
🇲🇽 Armenians · Mexico
597
+15
🇨🇳 Huns · China
602
-32
🇨🇳 Persians · China
597
-30
Player eAPM Actions Feudal Castle Imperial Opening
26 2,185 13:28 19:40 34:46 ⛏ Fast Castle
19 1,632 11:06 23:36 39:39
19 1,585 11:13 26:01 39:00 ⛏ Fast Castle
18 1,493 12:22 30:17 39:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,805 31,415 26,050 6,950 94,220 123,311
33,390 13,005 19,565 2,800 68,760 70,813
14,595 27,685 12,050 6,650 60,980 125,276
18,175 8,140 13,850 2,890 43,055 48,833
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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