AoeStats
← Kelvin.Xu

MegaRandom

509795151Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 104m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Berbers · United States
737
+20
🇬🇧 Persians · United Kingdom
725
+20
🇹🇼 Malians · Taiwan
721
+21
🇨🇳 Britons · China
717
+21
🇺🇸 Hindustanis · United States
894
-24
🇺🇸 Turks · United States
817
-20
🇺🇸 Mongols · United States
798
-19
🇺🇸 Varangians · United States
788
-19
Player eAPM Actions Feudal Castle Imperial Opening
35 3,606 10:36 22:34 40:17 ⚔ Archer Rush
32 3,304 11:10 21:26 35:19 ⛏ Fast Castle
22 2,336 11:01 20:20 31:48 ⛏ Fast Castle
22 2,327 10:59 20:15 37:02 ⛏ Fast Castle
17 1,755 12:37 19:02 37:46 ⛏ Fast Castle
16 1,654 13:23 18:25 37:05 ⛏ Fast Castle
15 1,581 19:10 26:59 37:16 ⛏ Fast Castle
12 1,295 12:28 17:37 41:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
99,015 38,818 57,825 6,585 202,243 210,315
73,010 38,630 37,730 10,500 159,870 162,415
58,060 43,409 26,370 3,230 131,069 158,932
52,765 19,047 46,120 5,695 123,627 138,012
81,385 17,200 16,865 2,150 117,600 124,480
30,265 31,050 29,080 7,425 97,820 98,833
16,740 36,695 28,565 3,100 85,100 112,596
22,790 36,085 18,870 1,560 79,305 100,770
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.