AoeStats
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Arena

510252334Analyzed
4v4 RM · 9h ago on Sep 30, 2026· 7m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
798
+17
🇨🇳 Franks · China
685
+21
🇨🇳 Varangians · China
586
+24
🇹🇷 Malians · Türkiye
506
+27
🇨🇦 Romans · Canada
940
-28
🇩🇪 Vikings · Germany
916
-26
🇦🇺 Italians · Australia
869
-25
🇺🇸 Wei · United States
462
-10
Player eAPM Actions Feudal Castle Imperial Opening
85 636 — — —
52 386 — — —
39 295 — — —
31 230 — — —
28 209 — — —
9 67 — — —
5 38 — — —
3 21 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,550 325 50 0 1,925 1,790
1,350 175 50 0 1,575 1,605
1,200 200 0 0 1,400 1,343
1,000 325 50 0 1,375 1,616
1,050 150 0 0 1,200 1,491
750 50 0 0 800 813
400 150 50 0 600 1,178
0 0 0 0 0 509
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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