AoeStats
← Liu

Nomad

509823415Analyzed
3v3 RM · 6d ago on Sep 28, 2026· 34m 10s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Varangians · Taiwan
1153
+14
🇹🇼 Slavs · Taiwan
1153
+14
🇳🇿 Italians · New Zealand
1119
+15
🇹🇼 Varangians · Taiwan
1125
-15
🇹🇼 Ethiopians · Taiwan
1092
-14
🇹🇼 Japanese · Taiwan
1087
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 1,399 15:45 20:26 — ⛏ Fish Boom FC
33 1,144 13:57 19:09 — ⛏ Fish Boom FC
32 1,090 17:15 21:21 — ⚔ Fish Boom FC into Archers
30 1,019 16:21 20:56 33:25 ⛏ Fish Boom FC into Fire Galleys
30 1,042 15:07 19:32 — ⛏ Fish Boom FC
22 737 15:46 23:35 — ⛏ Fish Boom into Fire Galleys into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
12,100 16,300 5,805 1,210 35,415 36,456
10,215 5,636 3,570 850 20,271 23,053
7,645 6,894 3,080 875 18,494 21,338
7,835 6,225 1,430 850 16,340 18,412
5,505 8,085 1,745 850 16,185 17,423
6,815 5,495 2,440 200 14,950 15,041
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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