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Lombardia

509649076Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 87m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Ethiopians · Spain
1285
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1231
+14
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1228
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1149
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1219
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🇻🇳 Byzantines · Vietnam
1217
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🇨🇳 Wei · China
1199
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🇻🇳 Koreans · Vietnam
1139
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Player eAPM Actions Feudal Castle Imperial Opening
41 3,617 10:43 19:05 38:03 ⛏ Fast Castle
34 2,994 10:11 29:21 44:45 ⚔ Archer Rush
34 2,973 11:17 15:10 34:24 ⛏ Fast Castle
31 2,710 12:05 17:08 35:22 ⛏ Fast Castle
29 2,540 11:00 16:58 44:26 ⚔ Skirms FC
24 2,098 10:47 26:25 34:31 ⛏ Fast Castle
24 2,118 9:39 20:59 34:40 ⚔ Scout Rush
22 1,948 12:00 20:07 33:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
100,405 39,385 52,955 6,215 198,960 201,736
106,535 34,363 35,145 1,150 177,193 182,526
64,845 28,906 40,775 3,705 138,231 144,339
51,450 36,599 38,605 7,315 133,969 157,445
41,850 46,347 14,670 4,220 107,087 108,369
36,080 44,210 23,095 1,850 105,235 116,019
16,475 46,245 36,730 4,855 104,305 129,297
25,620 50,050 19,875 4,120 99,665 139,003
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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