AoeStats
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Fortress

510198897Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 68m 7s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Slavs · United States
980
+15
🇦🇺 Britons · Australia
969
+15
🇬🇧 Khmer · United Kingdom
872
+19
🇵🇪 Romans · Peru
825
+21
🇺🇸 Lithuanians · United States
989
-19
🇺🇸 Bohemians · United States
930
-17
🇺🇸 Aztecs · United States
927
-17
🇨🇦 Danes · Canada
922
-17
Player eAPM Actions Feudal Castle Imperial Opening
67 4,547 10:17 14:48 30:42 ⛏ Fast Castle
48 3,254 6:46 13:09 29:41 ⛏ Fast Castle
30 2,055 8:04 13:15 36:42 ⛏ Fast Castle
21 1,415 8:55 14:09 27:23 ⛏ Fast Castle
21 1,460 7:19 11:59 26:27 ⛏ Fast Castle
20 1,365 8:32 13:26 29:52 ⛏ Fast Castle
18 1,249 9:06 13:31 34:43 ⛏ Fast Castle
14 923 7:28 12:49 30:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,165 49,070 24,415 6,495 110,145 124,388
43,690 36,060 17,465 6,595 103,810 107,310
38,885 30,255 27,165 2,250 98,555 108,045
31,305 36,780 23,515 3,135 94,735 109,712
49,250 16,990 16,570 2,075 84,885 95,029
32,530 20,445 11,060 3,430 67,465 81,064
22,210 27,690 10,375 3,650 63,925 66,299
19,675 22,930 9,465 3,135 55,205 55,447
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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